3 ms·
My biggest issue with Immersed currently is it eats a tremendous amount of CPU on my Mac, which is admittedly aging (2016 era). Perhaps its unfair to expect it
by zmmmmm 5y ago
My biggest issue with Immersed currently is it eats a tremendous amount of CPU on my Mac, which is admittedly aging (2016 era). Perhaps its unfair to expect it to run well on something of that vintage but it's definitely a problem.
Then the next obvious one is screen resolution is just not high enough yet. It probably needs to double and I don't think even the top end of headsets are quite there yet.
It's exciting because all the problems I can identify are essentially things that have high confidence of being solved over time. So I can see there is an inevitability this will be a major way of working at some point and for those of us willing to stretch to it, you can get to the future ahead of everyone else.
At the same time, every time I do the experiment it is objectively less productive than just using a basic 3-screen setup outside of VR. The bar, unfortunately, is quite high.
- jimmySixDOF 5y agoTry vSpatial - they have an approach where each PC window is displayed as a completely separate screen in the VR environment. Everything is seperated into layers so you work in a cockpit instead of on a desktop. I like their design a lot for most tasks although some display scaling edge cases just don't work. They have a web cam emulator that projects your workspace with you as an avatar & its very cool in zoom calls. Definitely worth checking out for any extended workflows like TFA.