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Have they solved the motion sickness yet? I used an early Oculus (I think it was Oculus Rift DK2) and mainly used it for virtual desktop stuff try to see if I c
by gman83 5y ago
Have they solved the motion sickness yet? I used an early Oculus (I think it was Oculus Rift DK2) and mainly used it for virtual desktop stuff try to see if I could replace my multiple monitor setup, but I'd feel really unwell after about 30 minutes so I kind of gave up. If that's been resolved I'd be interested to give this another go.
Is there a reason why Immersed only works with Facebook devices? I deleted my Facebook account and this would be a definite dealbreaker for me.
- mhh__ 5y agoI think motion sickness in VR is a bit like taking LSD. Set and setting is all I can think about when I hear people's stories unless they are particularly bad.
- ptom 5y agoOP here; motion sickness doesn't really apply to the productivity setup, since nothing's in motion (physically or visually). Good tracking and high framerates take care of most motion sickness for room-scale activities - those in which your physical and virtual motions are well aligned. But experiences which simulation motion are still likely to induce nausea unless you get your "VR legs". As for the FB devices - available audience and cost of doing business. They also support the Vive Focus 3 now though, and others are in the works.
- grumbel 5y agoAs long as you are sitting or moving naturally, motion sickness is pretty much solved for most people. Refresh rate and tracking are good enough these days. Where motion sickness is not solves is with artificial locomotion, e.g. using to use the joysticks to move around like in a regular FPS game, that will still make most people motion sick to varying degrees, but many will get used to it after a while.