4 ms·
I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.
by titzer 5y ago
I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.
- ianlevesque 5y agoThe actual focal distance on a Quest 2 is about six feet, that's further away than I keep my desk monitors.
- titzer 5y agoThe issue isn't (only) the focal distance. The difference is that your desk monitors don't encapsulate your entire eye cavities and cause pupil dilation, pumping blue light directly onto your retinas, which has been suspected to accelerate macular degeneration, night-blindness, and dry eye, as well as cause poor sleep. https://www.webmd.com/eye-health/blue-light-health https://www.webmd.com/eye-health/blue-light-health
- westoncb 5y agoIs there some basis for thinking that? AFAICT your eyes/brain seem to overlook the physical location of the screen and are tricked into variably focusing based on simulated depth.
- titzer 5y agoIt's not just focal distance, but also accommodation and general eye coordination. (Today's) VR screws up your visual neurological systems and studies show this: https://www.sciencedirect.com/science/article/abs/pii/S0003687019301085 https://www.sciencedirect.com/science/article/abs/pii/S00036...
- Kiro 5y agoWorth it.
- frankenst1 5y agoAre "focal distance" and "accomodation" separate issues? Isn't accomodation focusing on an object at a certain distance?
- titzer 5y agoSorry, I meant to also mention convergence, which is the movement of the two eyes together to focus on near objects because of line-of-sight. This is perhaps the bigger problem.
- ux-app 5y ago>are tricked into variably focusing based on simulated depth No, the focal distance in a headset is fixed. The light hitting your eye is always coming in at the same angle.