11 ms·
Thank you for bringing up FOV. It frustrates me to no end that in nearly 5 years of VR advances, we're still stuck with a ~90 degree periscope angle of view for
by throwaway675309 5y ago
Thank you for bringing up FOV. It frustrates me to no end that in nearly 5 years of VR advances, we're still stuck with a ~90 degree periscope angle of view for the vast majority of headsets.
- copirate 5y agoMost headsets have > 90° FOV: https://arvrtips.com/vr-headset-comparison-tool/ https://arvrtips.com/vr-headset-comparison-tool/
- throwaway675309 5y agoSigh. If you had read my comment you'd have seen the tilde, which indicates "approximate". I've used the vive with 110' , that is not a significant difference, particularly when you consider that the human eye has an fov of ~200 (notice the tilde) Only 7 of the 21 VR listed in that page exceed 115 degrees. And four of those are PIMAX systems.
- Tepix 5y agoI consider a 22% improvement (110° instead of 90°) a significant improvement.