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> The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. The oculus team put together a s
by josephg 5y ago
> The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me.
The oculus team put together a seriously jawdropping demo of facial tracking using a few cameras in a headset, combined with a lot of AI. The prototype was from a couple years ago. I can't wait until it makes it into commercial headsets. I wonder what the hold up is?
Well worth a look if you haven't seen it:
https://www.youtube.com/watch?v=v3XcQtoja_Y https://www.youtube.com/watch?v=v3XcQtoja_Y