4 ms·
Player should be authenticated first to be able to to talk to the gameserver ( I'm talking about the accept() syscall ). 1h timeout is way too long, you should
by Thaxll 5y ago
Player should be authenticated first to be able to to talk to the gameserver ( I'm talking about the accept() syscall ).
1h timeout is way too long, you should not have more than a couple of minutes max.
I worked on some popular online games and it was a combination of 1) + some IP tables rules ( to allow the traffic ).
Too many login would block the IP etc ...
With proper auth ( based on TCP ), IPtables, kernel tuning you can get a lot of good results without doing some complicated things like UDP proxy / relay / load balancing.
- paulgb 5y agoHave you found any good resources/write-ups on the best practices for this sort of thing?
- Thaxll 5y agoUnfortunatly like a lot of things in video games it's a lot in-house r&d, public doc for those kind of problems is non existent. The idea from my original post is that your gameserver should allow traffic only if the player is authenticated.