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> Personally it makes me feel a bit nauseous, particularly if there’s any movement (I get motion sick easily in VR but not normally in real life). My understand
by caslon 5y ago
> Personally it makes me feel a bit nauseous, particularly if there’s any movement (I get motion sick easily in VR but not normally in real life). My understanding is that about 20% of the population is like this and nothing is known to prevent it.
This is almost always one of two things:
* A low or unsteady framerate or tracking
* Lack of spending twenty minutes in it to teach your body to cope with the aforementioned low or unsteady framerate or tracking
The Quest 2 won't drop below 90hz if in any productivity app, and you can even turn it up to 120hz (it can handle games at 120hz; a productivity app won't put any stress on the hardware), so there isn't really the opportunity for nausea.
It really does sound like you've only used Cardboard or Daydream, since the only thing you're listing is Street View. There's nothing wrong with Cardboard and Daydream, but they're 3DoF and you were lucky if it would hit 60hz consistently. They're a box for nausea. Even the original Vive (still an admirable headset, although pretty rough these days) is significantly below the state of the art enough that judgements about VR as a whole can't justifiably be made.
- sp332 5y agoVR gear has improved dramatically, but there are some things you can do to make yourself more comfortable. https://web.archive.org/web/20190813004505/http://elevr.com:80/yoga-for-building-vr-tolerance/ https://web.archive.org/web/20190813004505/http://elevr.com:... I think the most important piece of advice is to take a break right away when you're feeling bad instead of trying to push through.
- azinman2 5y agoI have a quest 2, and have put it at 120hz. I still get motion sick. It’s not just frame rate. Movement in real life involves more inputs than just eyes.. you feel it in your vestibular system for example. Here we have a disconnect between motion in the eyes and the rest of your body. And for many, such as myself, that results in motion sickness.
- _flux 5y agoDo I understand correct that you don't get motion sickness if standing still but looking around—when there is no disconnect in motion? This is the use case for productivity apps. In my understanding it is extremely rare to experience VR motion sickness if the motion in VR matches the motion in IRL.
- azinman2 5y agoThat is usually the case. But what have I really gained? Unless what I’m doing is inherently 3D, I’m getting a lower resolution 2D experience blocking out my actual world (including things like my water glass, keyboard, mouse, dog, papers on desk, etc) while getting my eyes blasted with artificial light with a heavy thing strapped to my head.