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I think the most common approach to convert SDF to polygons is called 'marching cubes' and it yields triangles and quads, but I guess you can always 'convex' (h
by danwills 5y ago
I think the most common approach to convert SDF to polygons is called 'marching cubes' and it yields triangles and quads, but I guess you can always 'convex' (halve) the quads afterwards to get 100% triangles. It will most probably not be as neat and tidy as the mesh in the article though!
If you can identify lots of locations of points on the isosurface, it could probably be fairly easily triangulated in this case too since a rounded cube is a fairly simple and convex shape.. but the result will also be inherently noisy I think.
Guess it's all about the use case eh?