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The nice thing about game development (at least back then) is that once you ship the game, you can expunge all that info from your brain. So as long as the game
by jonny_eh 5y ago
The nice thing about game development (at least back then) is that once you ship the game, you can expunge all that info from your brain. So as long as the game works when you ship it, no need for tests to catch regressions.
- degenerate 5y agoThat is, until your boss says "Great job everyone! Time to get started on Pinball Fantasies 2"
- jonny_eh 5y agoBetter hope it fails :D
- pavlov 5y agoThis model of development also meant cross-platform ports were practically rewrites. In practice it wasn't really possible to reuse code unless the target platform had the same CPU and at least equal graphics features (as was the case with e.g. porting from Atari ST to Amiga). So every port started from scratch.