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Thinking about designing a scene in a fragment shader is already mind boggling. Writing a new shader from scratch live in front of an audience within a 25 minut
by pdkl95 5y ago
Thinking about designing a scene in a fragment shader is already mind boggling. Writing a new shader from scratch live in front of an audience within a 25 minute deadline is insane. The demoscene calls this a "Shader Showdown" competition, and they are amazing to watch.
A good example is the Revision 2021 semi-finals[1]. The entire video is worth watching, but I especially recommend watching the last half of evvvil-vs-flopine (from about 43:00); the last few minutes (from ~56:00) fundamentally changed my understanding of what is possible in a fragment shader. Ray marching into a hand crafted signed distance field is such a bizarre way of thinking about a scene.
[1] https://www.youtube.com/watch?v=NBdRfFwuP40 https://www.youtube.com/watch?v=NBdRfFwuP40
edit: corrected 'last few minutes' time