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HLSL is proprietary, and GLSL is open. It would be more odd if they had somehow unified. We still have plenty of proprietary vs open choices in computer languag
by dahart 5y ago
HLSL is proprietary, and GLSL is open. It would be more odd if they had somehow unified. We still have plenty of proprietary vs open choices in computer languages - it doesn’t seem odd C++ and C# haven’t unified, does it?
- thrower123 5y agoMost people are probably working at the Unity or Unreal or Godot level anyway. Interaction with graphics APIs is pretty niche these days.
- gabkins 5y agoI definitely agree with thrower here, most people are focusing on big game engines and the demand are likely to increase.