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A typical PNG screenshot of many classic games is often larger than the game it's taking a screenshot of. Sure, you can save a lot of space building a custom s
by Macha 5y ago
A typical PNG screenshot of many classic games is often larger than the game it's taking a screenshot of.
Sure, you can save a lot of space building a custom simple indexed palette loader and using some sort of 2bpp format, compared to the standard 32bit ARGB PNG format, but is it worth the dev time cost?
- kd5bjo 5y agoPNG supports an indexed-palette mode natively, so there’s no need to write a custom loader. cf. http://www.libpng.org/pub/png/book/chapter08.html#png.ch08.div.5.1 http://www.libpng.org/pub/png/book/chapter08.html#png.ch08.d...