3 ms·
yeah, actually i was going to ask in my earlier message - there must be some form of subdivision-surface-like smoothing model? you can certainly also do a gaus
by convolvatron 5y ago
yeah, actually i was going to ask in my earlier message - there must be some form of subdivision-surface-like smoothing model?
you can certainly also do a gaussian with alpha if you dont mind drawing jello...are there other approaches you know of for direct rendering?
- foota 5y agoOne of the most common is marching cubes, although I think voxels can also be used directly, either with Ray tracing techniques or rasterization.