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For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engine
by junon 5y ago
For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine.
[0] https://www.youtube.com/watch?v=8ptH79R53c0 https://www.youtube.com/watch?v=8ptH79R53c0
- nynx 5y agoOh wow, I’ve seen that video and couldn’t find any information about it!
- shultays 5y agoWow, very impressive. Made me remember this, which is one of favorites: http://www.advsys.net/ken/voxlap.htm http://www.advsys.net/ken/voxlap.htm It has destructible scenes, physics and even some gameplay. Much smaller & simpler scenes and not as good looking though. But pretty good for a 15 years old project!
- aasasd 5y agoIs it the one that started with ‘Why don't games simulate every blade of grass? Here I've single-handedly made an engine for that.’ I remember seeing that some a couple years ago, but IIRC it was going for more life-like look than this vid. Edit: found it—“voxel game StoneQuest microgeometry” https://www.youtube.com/watch?v=lXm5JWys55o https://www.youtube.com/watch?v=lXm5JWys55o Now those are voxels I can get behind. Also vaguely think I've heard the name semi-recently.
- junon 5y agoThe leafs on the ground are objects, according to the creator's comments. It appears just the terrain is voxels.