3 ms·
My tip in 1950 is to start with a single coal train, between a mine and a power plant. Enjoy!
by RandomWorker 5y ago
My tip in 1950 is to start with a single coal train, between a mine and a power plant. Enjoy!
- dspillett 5y agoOptimising for as long a distance as you can afford to build, with as little incline as possible.
- mekster 5y agoIt's always odd to think that it's the distance that pays instead of what you delivered.
- pas 5y agoIt's both, no?
- mekster 5y agoIn reality, if you deliver same amount of cargo from a location compared to a location further, you get paid the same, assuming same contents. But in the game, you get rewarded for carrying it from a far location for no good reason.
- Const-me 5y agoIn reality, some goods become prohibitively expensive when shipped too far away. Transportation companies don't care, and the rate they charge per TEU is roughly proportional to the length of the route.
- mekster 5y agoIn reality, if there is a source of resource closer to destination, then the client would question why you're transporting from a further source making it unnecessarily expensive and you will not get a contract.
- Macha 5y agoIn reality, it's not the company running the rails that chooses where you buy coal. Simutrans tries to simulate this with some paks, since connecting more locations causes more cargo to be available, representing more companies choosing to order from that provider. The closest openttd comes is cargodist, but that is just redistributing the production to specific targets, so it relies on the player being "honest" and connecting up multiple producers/consumers.
- majewsky 5y agoThat's my early game as well, and it makes for a pun in German because coal means "Kohle", which is also a slang word for money. So you're making "Kohle" with "Kohle".