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At that point, you might as well just make a shape-key based character creator.
by barbecue_sauce 5y ago
At that point, you might as well just make a shape-key based character creator.
- ravenstine 5y agoSure, yet a shape-key character creator with something that will instantly imagine original textures and apply different design styles to the existing base meshes would be extremely useful and time-saving. You wouldn't necessarily need as many riggers or manual rigging at all because a base character rig from say Cloudy With A Chance of Meatballs could immediately be used for a completely different character design in Book Of Life just by training the algorithm on hand-drawn sketches. I mean, that's about as close as we may get to the holonovels from Star Trek in our lifetime. Say "computer, delete crowd and replace with cowboys" and it just does it using imagined designs consistent with the rest of the movie/game.