4 ms·
This seems to be the quick summary. Gamification coerces in that an organization can leverage the phrase, "we made your work more interesting, you have to do m
by barce 15y ago
This seems to be the quick summary.
Gamification coerces in that an organization can leverage the phrase, "we made your work more interesting, you have to do more."
It conceals in that the author feels there is no value add.
It impresses in that it's such a fad.
This tends to ignore Jane McGonigal's work on games as necessary because reality is broken. I'd be very curious about the author's thoughts on her work.
http://en.wikipedia.org/wiki/Jane_McGonigal http://en.wikipedia.org/wiki/Jane_McGonigal
- _delirium 15y agoHe has a moderately positive review of her book: http://www.bogost.com/blog/reality_is_broken.shtml http://www.bogost.com/blog/reality_is_broken.shtml He disagrees with its approach in the end, but credits it with being much better than what he categorizes as gamification: One can only hope that McGonigal's book scores an epic win against the trite, simplistic trends in "gamification" that her smart, sophisticated ideas overshadow.