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Using flash cc several years before EOL, it just wasn't a particularly consistent environment to develop in regardless of target device, and if you wanted to ma
by kymaz 5y ago
Using flash cc several years before EOL, it just wasn't a particularly consistent environment to develop in regardless of target device, and if you wanted to make ipad apps you ran into lots of limitations on what you could actually do with a release build, not sure if flash ever got the opportunity to use runtime interpreted actionscript 3 on release builds for iOS... that would have been nice to have.