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Correct, VAC is very different than EAC. But it's absolutely not true that there are not open source cheats that bypass EAC, FaceIT, and ESEA. The more popular
by switz 5y ago
Correct, VAC is very different than EAC. But it's absolutely not true that there are not open source cheats that bypass EAC, FaceIT, and ESEA. The more popular ones get patched, but I've seen a bunch of smaller ones that do not get detected – you just have to know how to find them. They may eventually get detected, but cheaters generally will just create a new account and start cheating again.
When my platform launched 6 years ago, we were the first to approach the problem of preventing cheating via non-invasive methods. We required you to have played several hundred matches in-game before being allowed to join our platform. ESEA, who are widely considered to have the best client side CS:GO anti-cheat, just recently implemented something similar, proving that clientside anticheats alone don't solve the problem.
- zamadatix 5y ago> They may eventually get detected, but cheaters generally will just create a new account and start cheating again. Typically games will either avoid putting low play count players in the pool with established or paying players. Both because they don't want the guy playing for the first time to be constantly creamed by heavily invested players which would drive them off but also because real time and real dollars are strong deterrent to most and at least an extreme slowdown to the remaining. The net result of anti-cheat is to make it unviable to continually cheat, not to never have hacks that temporarily work. CS's problem is Valve has shit anti-cheat that doesn't really care to detect cheaters and even when it does it doesn't have strong new player segmentation to delay them from coming back. Both of these are reason's Valve is lax with cheaters not reason's anti-cheats aren't effective.
- kflzufkrbzi 5y agoMaking new players play together with cheaters for a long time sounds kind of bad too
- zamadatix 5y agoYou probably won't be in there for long, if ever, if you're a standard new player. It's a factor most serious anti cheats consider, not the only factor. That is you came in on an account that had existing game time or existing purchases or you hop on with a friend in good standing or you bought something in game or anything to indicate your account is actually valued by a legitimate player in some way you won't even see this process. On the other hand if you're a fresh account with 0 time, 0 spend, and the only people that will friend you are accounts that accept every request or are known for accepting new cheaters expect you aren't just going to be dumped into the clean player pool on your first night. Not only are you the hardest type of player to prevent false positives for but you're the least likely to ever be profitable to server anyways. Even if you aren't immediately uplifted some strategies mean you may not care if your initial nights had a higher risk of cheaters anyways matter. E.g. Fortnite is F2P but your first night you aren't likely to run into many real players. Both because they want you to get some wins to get hooked but also because it dilutes the amount of cheating new players will see.