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Because it's not as trivial as you think it is to get good results if you rely only on the server side, if it was the case everyone would do that. Server side
by Thaxll 5y ago
Because it's not as trivial as you think it is to get good results if you rely only on the server side, if it was the case everyone would do that.
Server side cheat detection actually don't detect that much, like how do you known someone is wallhacking?
As for manual review it just does no scale, when you see that CoD banned 100k cheaters, imagine if one person from activision would have to review every cases.
Cloud gaming is the solution against cheats.
- thaumasiotes 5y ago> Cloud gaming is the solution against cheats. The solution to cheating is to stop playing with strangers.
- franknine 5y agohttps://twitter.com/anticheatpd/status/1412024189561851904?s=21 https://twitter.com/anticheatpd/status/1412024189561851904?s... There are cheats doing CV on video stream and they work on consoles. I guess they would also work on cloud gaming services.
- SXX 5y agoUh oh what would stop my ML-based auto-aim from cheating in FPS running on cloud? Cheats now might be fine with just video feed as input.
- tester756 5y agoIf that was 2015 or 2010 then I'd say: why would people competent in computer vision waste time on making 30$ cheats when they can use their skills at faang for probably 200k? but nowadays idk whether it stands
- novok 5y agoBecause they are kids and they use it as a practice ground to gain those skills inadvertently. Or they use it as a practice ground where they don't have to deal with bigtech BS and can just develop with no design reviews and all the miles of BS getting in your way.