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Yes and no. I followed the first Total War game (Shogun) from before it's release and it was just sprites on a 3d board. When it went full-3D it just used bat
by Mikeb85 5y ago
Yes and no. I followed the first Total War game (Shogun) from before it's release and it was just sprites on a 3d board. When it went full-3D it just used batching. True, they always slightly pushed what graphics were capable of but not necessarily to the same degree as the FPS or RPG genres.
- Aerroon 5y agoBut thousands of animated characters on screen is pushing the graphics. You can't really do the same in a standard way with an off-the-shelf engine. You put 500 animated characters on screen in UE4 and everything is going to crawl to a halt. RTS games even today limit players to ~200 pop each.