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Civ 4 was the last true Civ to have a gameplay similar to the the originals. Civ 5 and 6 introduced unit stacking constraints that completely change the way th
by 29athrowaway 5y ago
Civ 4 was the last true Civ to have a gameplay similar to the the originals.
Civ 5 and 6 introduced unit stacking constraints that completely change the way the game is played.
If WW2 happened in Civ 5 or 6, the Normandy landings would not have been possible because you would not be able to stack large number of units in one tile. Those landings were "a death stack".
But even if every large battle in history could be represented as a "death stack", Civ 5 and 6 players do not like them.
Then, the hex tiles do not create a good keyboard experience.
- flyingfences 5y agoCall me strange, but I actually really enjoyed the minutiae of managing unit deployments across the map, engulfing an enemy city, in Civ 5. It felt more like an actual assault than the stacks of doom in Civ 4.
- 29athrowaway 5y agoThere are mechanics in Civ 4 that discourage the stacks of doom. Artillery, bombers, tactical nukes, etc.
- hef19898 5y agoCiv 6 is actually rather good, especially with Gathering storm and Rise and Fall. I have to agree so, Civ 4 is better. At least in memory, but that is propably biased due to some really great games under Civ 4. And those games are rare, regardless of version.
- unionpivo 5y agoehh, 6 is a good civ game. As far as death stacks and etc goes, it makes better civilization gameplay imo. If i want wargame i will play wargame specifically, you could try paradox games or jump straight into slitherine/matrix wargames. To me there is huge difference between the 2 genres. Any way that's my personal opinion. My overall favorite civ was 2 for what it's worth.
- ACS_Solver 5y agoTo anyone who enjoyed Civ4 especially, I would strongly recommend Old World, a classical antiquity period game that in many ways feels like a sequel to Civ4, and does a far better job with 1UPT than Civ5 or Civ6 did. Old World is designed by Soren Johnson, and multiple people on the team are straight from Civ4 days. (Disclaimer: I'm one of the game's developers)
- vanderZwan 5y agoLooks interesting! Also, I like how the RPS review[1] ends with "it actually doesn't have a strong one-more-turn factor, and maybe that's a good thing", because that is actually what has been keeping me away from these games for years now [0] https://mohawkgames.com/oldworld/ https://mohawkgames.com/oldworld/ [1] https://www.rockpapershotgun.com/old-world-is-almost-the-perfect-blend-of-civilization-and-crusader-kings-3 https://www.rockpapershotgun.com/old-world-is-almost-the-per...
- ACS_Solver 5y agoI personally think Old World does have the "one more turn" effect at its best, as in the game is interesting and you always want to see what will happen the next turn. But it's less of a time sink than Civ. Just as Old World focuses on a specific era of history, it also shortens the game length - the max is 200 turns, but you will often find the games last in the 100-120 turn range. And then there's a "double victory" condition that gives you a victory once you're so far ahead that the outcome is decided.
- vanderZwan 5y agoOh don't get me wrong, that sounds great, but for me, the "one more turn" effect is practically equivalent with "compulsively playing and being a slave to the gameplay loop even when I genuinely want to go to bed". It's a real, serious addiction risk, and I almost exclusively have it with 4x games (some RPGs also, especially if they're Baldur's Gate style isometric ones). So when the review says "it's a fun game but you kind of spontaneously take a break after an hour or two", that is a relief for me!