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Is Deno trying to solve these problems (Linting, Formatting, Polyfilling and bundling)? I was under the impression that Deno was a node-like runtime using Rust
by nobleach 5y ago
Is Deno trying to solve these problems (Linting, Formatting, Polyfilling and bundling)?
I was under the impression that Deno was a node-like runtime using Rust bindings to libuv instead of C++.
- acdibble 5y agoDeno linter: https://deno.land/manual/tools/linter https://deno.land/manual/tools/linter Deno format: https://deno.land/manual/tools/formatter https://deno.land/manual/tools/formatter Deno bundle: https://deno.land/manual/tools/bundler https://deno.land/manual/tools/bundler Not sure about polyfilling, but it might leverage TSC for that? Added bonus is Deno compile, for creating standalone executables: https://deno.land/manual/tools/compiler https://deno.land/manual/tools/compiler
- wayneftw 5y agoAll of those packages are for running things in Deno or creating modules that will run in Deno. Rome is for building frontend packages and apps.
- crowlKats 5y agoDeno uses tokio instead of libuv. Deno comes with a large amount of tooling built-in: formatting, testing, linting, documentation, and other
- nobleach 5y agoOh that's awesome! Thanks!