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Though, I am curious. I was considering for animations, only storing "moves" vs "complete states", but I ran into the issue of sometimes a state change may not
by KennyCason 15y ago
Though, I am curious. I was considering for animations, only storing "moves" vs "complete states", but I ran into the issue of sometimes a state change may not involve "moving" a piece (i.e. in Go, you place pieces, and sometime pieces my disappear, or in Othello, you make a move and and other pieces may be flipped.) While I could create different animators for each of them. I continued to use the method of transitioning through states for simplicity. Though I will still put some more thought into a good way of doing this as I still plan on growing this library quite a bit. :)