4 ms·
True but this is valid only for the established companies. A solo dev or bunch of people with a small seed round don't have any of that moat. AFAIK it's a comm
by mrtksn 5y ago
True but this is valid only for the established companies. A solo dev or bunch of people with a small seed round don't have any of that moat.
AFAIK it's a common practice to copy up and coming indie games from the app store top charts because an established team would have the muscle to catch up and surpass the new ones. I don't see why wouldn't be possible to do it to any other product that is not an overnight success but shows healthy organic growth. I think this was also the idea behind huge early funding rounds, that is to create a large early success so that it's not copied right away.
- artembugara 5y agoIndie game is where product = "company". Organic grows != "we just launch and see how users come to us" Huge early funding rounds = outstanding team + understanding of market + previous successful exits + 10B TAM
- mrtksn 5y agoA healthy organic early growth implies product market fit, or at least some promising alignment. Unless it's technologically hard service, there's no moat that a well funded team can't replicate and surpass. Until they have sizeable operations, all startups are "company == product". They are pretty vulnerable of being copied.
- tlogan 5y agoThe company is more than “techology”. It also marketing, sales, regional, leadership, market size, etc. That can be (and it is) a big moat preventing a well founded startup to replicate. In short one needs to have something is hard to replicate - but that does not need to be technology.
- mrtksn 5y agoI know, the point is that at early stages there’s little of it. That’s when they copy you, just like that unless you have something else that’s hard to replicate.