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I tend to agree. The choice to label this as narrative is a mind trick. A when a procedurally generated level spits out something completely bizarre and game br
by stubish 5y ago
I tend to agree. The choice to label this as narrative is a mind trick. A when a procedurally generated level spits out something completely bizarre and game breaking, you have a laugh at the developer and maybe file a bug report. When generated narrative is completely bizarre and game breaking, you engage with the unique experience and see where it leads. When a game has a poor story, you wish they bothered to employ a writer and not just graphics programmers. When a game has so little story it forces you to make it up yourself, you have to replace it with your imagination.
Personally, I think most emergent narratives are poor narratives. They lack the pacing and dynamics of one crafted by a story teller. I think Rimworld tackled this, with the different 'storyteller' options selecting certain types of events, levels of difficulty etc., trying to improve the sense of drama. But it is still stuck with poor choices making poor narratives. "So I made my pickaxe and tunnelled through the wall the noises were coming from and was eaten. The end.'
- thewakalix 5y ago> When a game has a poor story, you wish they bothered to employ a writer and not just graphics programmers. At least this criticism can’t apply to Dwarf Fortress — IBM VGA-9 makes for some pretty cheap graphics!