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I apologize. I may have rushed to judgement. I didn't get a chance to check out your game, will do. Games are definitely not a simple standalone app. I stand b
by wallflower 15y ago
I apologize. I may have rushed to judgement. I didn't get a chance to check out your game, will do. Games are definitely not a simple standalone app.
I stand by my assertion that non-trivial app development on Android can be harder than on iOS. For example, take a look at the Google Music app source (an example of a complex app) and see if you can understand how it was designed and why it was implemented in such a way. I can't claim to fully understand it.
http://android.git.kernel.org/?p=platform/packages/apps/Music.git;a=summary http://android.git.kernel.org/?p=platform/packages/apps/Musi...
> AsyncTasks to perform computer AI turns and implement a hack that makes Toasts last longer
I'm curious why you did not use a FrameLayout to overlay a Toast-like message on top of your SurfaceView game board.
- bendmorris 15y agoI certainly could've done that. I liked Toasts, found that you couldn't extend their duration beyond 3.5 seconds, Google'd the problem and found a hack to extend them. Either approach would've worked fine.