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You’re absolutely right. My partner works in VFX and this is precisely his beef with Marvel movies and a lot of the other box-office-optimized schlock that’s ou
by carbine 5y ago
You’re absolutely right. My partner works in VFX and this is precisely his beef with Marvel movies and a lot of the other box-office-optimized schlock that’s out there these days: zero respect for the physical rules of reality. You can give scenes, objects, people and motion a weight and physicality that feels real, but the current style is to inexplicably ignore all that and make this unrealistic stuff we see today.
Given current technology it’s more a problem of how VFX is being used than anything.
- agumonkey 5y agoBut these are comics based movies, it's excepted of the genre to go hyper just a bit. Same for anime. It's not made for reality, and actually it was the value of these movies, the ability to take physics, bend them just enough to reach wooh and call it a day. Just like comics are amplifications of physics to match our fantasies.
- carbine 5y agoTrue BUT the best fantasy obeys some laws of physics so things feel real and more exciting. It’s the execution of the shot, not the content of the shot that’s the problem.