4 ms·
Now let's say it's the player character, you implement the copy mechanism, and play your game. You launch it, start the process, the code faithfully creates a
by emptyparadise 5y ago
Now let's say it's the player character, you implement the copy mechanism, and play your game.
You launch it, start the process, the code faithfully creates a copy of the player character, then you suddenly see a game over screen as if your character just died.
You had a bug: you created a new character for the player, but didn't update the gameplay code to reflect the change to the copied character.
This is the paradox.
- namelosw 5y agoThe semantic is clear: If it is the copy mechanism, the old entity dies. It doesn't contradict itself like paradoxes (e.g., "Barber Paradox"[0]). [0] https://en.wikipedia.org/wiki/Barber_paradox https://en.wikipedia.org/wiki/Barber_paradox