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I'm a demoscener, and I disagree on the basis that the comparison simply doesn't make sense. Take your average scener and tell them to build a simple web appli
by daeken 15y ago
I'm a demoscener, and I disagree on the basis that the comparison simply doesn't make sense. Take your average scener and tell them to build a simple web application that works well and you'll see that the skill sets simply could not be more different. Am I able to make a webapp, sure; am I remotely good at it, not at all.
Now, there's something to be said about the flexibility that sceners tend to have, but I think the standard you-wear-every-hat approach of a small startup shows the same sort of flexibility. They're just two vastly different worlds.
- psykotic 15y agoThe average scene coder has always been more of a creative tinkerer than a systems programmer. There's obviously a specific skill set involved in building end-user web apps (or anything else for that matter) that must be learned, but it doesn't seem like a terrible fit. They're used to working closely with graphical artists and musicians on a shared vision while adding a lot of their own creativity to the mix. Oh, and they're used to writing terrible throw-away code. They'll fit right in. :) Fabian is the systems programmer type. He'd hate building web apps.
- Stwerner 15y agoWhat resources are there available, or how does someone start getting into the demoscene? Are there any good websites or books for a complete beginner?
- nocipher 15y agoI'm very curious about this as well. I was always impressed by the demos I found but never managed to find anything that showed me how to break into the community. About the only thing I gathered was it was not so common in the US.
- cturner 15y agoI'm reading this (http://www.amazon.com/68000-assembly-language-programming-Gerry/dp/0931988624 http://www.amazon.com/68000-assembly-language-programming-Ge...), and messing about with it on EASy68k: http://www.easy68k.com http://www.easy68k.com. I'm using that book because it seems to be a gentle start into assembly language. If you read a lot of tutorials, they want you to memorise how the architecture works before getting started, which seems to be to be a very exhausting approach that's not well suited to people who have other things going on in life. Once I have the basics I'm going to gradually build up a libray of sharp patterns. I expect I can build a capability from this approach. Maths operations, then user input, then event loop, then moving bitmaps around screen, then very basic wave forms. 3d graphics are a fair way down the line.
- z303 15y agoAny book on computer graphics would be a good start for the graphics side. I like 3D Computer Graphics by Alan Watt as an introduction and overview http://www.amazon.co.uk/3D-Computer-Graphics-Alan-Watt/dp/0201398559/ http://www.amazon.co.uk/3D-Computer-Graphics-Alan-Watt/dp/02... and Real-time Rendering for more advanced subjects http://www.amazon.co.uk/Real-time-Rendering-Tomas-Akenine-Moller/dp/1568814240/ http://www.amazon.co.uk/Real-time-Rendering-Tomas-Akenine-Mo... The session from Assembly 'The Basics of Demo Programming' is online and may also be useful http://www.youtube.com/watch?v=TbcZyAO6K7c http://www.youtube.com/watch?v=TbcZyAO6K7c or have a look at The Demo Effects Collection http://demo-effects.sourceforge.net/ http://demo-effects.sourceforge.net/ But it depends what platform you want to use C-64 An Introduction to Programming C-64 Demos http://www.antimon.org/code/Linus/ http://www.antimon.org/code/Linus/ and http://codebase64.org/doku.php http://codebase64.org/doku.php Processing http://www.processing.org/ http://www.processing.org/ WebGL Browserscene: Creating demos on the Web http://www.youtube.com/watch?v=XZLqwXdXjqY http://www.youtube.com/watch?v=XZLqwXdXjqY Deconstructing a browserscene demo http://www.youtube.com/watch?v=pOjWOA-iPnA http://www.youtube.com/watch?v=pOjWOA-iPnA I have some more bookmarks on pinboard http://pinboard.in/u:z303/t:demoscene/ http://pinboard.in/u:z303/t:demoscene/