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These demos are always so impressive. I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with rel
by angrycoder 15y ago
These demos are always so impressive.
I am always a bit disappointed though that such creativity is always restricted to demo comps while we are stuck with relatively mundane, static visuals in games.
- ethereon 15y agoThe creativity is in no way restricted to the demoscene - just more conspicuous. Creating games involves a different set of constraints, and there are plenty of examples of ingenuity & creativity to be found there. In fact, many game programmers are also involved in the demoscene; For instance, the guys who created Max Payne were a part of the infamous Future Crew.
- angrycoder 15y agoReally? I don't remember the part in Max Payne where I got to drive a car made out of squiggly light that turned into a rhinoceros.
- danielsoneg 15y agoWell, it is harder in a game to indicate to the player when they should press the Rhinoceros button - sure, running man to WWI fighter plane is fairly intuitive, and the squiggly-line-to-polygon-to-point-cloud powerup basically speaks for itself, but finding some fairly obvious method of indicating this is the point in the game story/world where the rhino is called for can be more of a challenge.
- ethereon 15y agoNor did you get to drive it in the demo - it's the scripted composition that makes it interesting. It works brilliantly as a demo, but I suspect the novelty of driving the morphing squigglemobile in the demoverse would wear off pretty fast. And once you do start incorporating other elements like AI, level geometry, physics, etc to make things interesting, you'll no longer have the luxury of allocating all your computational resources for graphical eyecandy.
- johnmmix 15y agoNavis of ASD who wrote the winning demo is ex-games industry: http://www.hugi.scene.org/online/hugi34/hugi%2034%20-%20demoscene%20interviews%20magic%20in%20focus%20navis%20of%20andromeda%20software%20development.htm http://www.hugi.scene.org/online/hugi34/hugi%2034%20-%20demo... Smash of Fairlight who wrote the 2nd placed demo is in the games industry (at Sony Europe IIRC): http://directtovideo.wordpress.com/about/ http://directtovideo.wordpress.com/about/
- aerique 15y agoOne can take shortcuts in demos that one can't take in games. (And one can take shortcuts in games that cannot take in real simulations.)