3 ms·
When I've tried it out for wasm game development, the biggest issue I had was frequent GC pauses (was a few every second) causing frame drops. TinyGo gets at th
by nikki93 5y ago
When I've tried it out for wasm game development, the biggest issue I had was frequent GC pauses (was a few every second) causing frame drops. TinyGo gets at this issue. I've used C++ since then, focusing on a small subset that keeps things flexible and compiling fast. Been hacking on a Go -> C++ compiler lately that produces that subset.