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Not mobile-only, iphone-only. This is a good example of how ios is a seperate market and Apple has the monopoly.
by efraim 5y ago
Not mobile-only, iphone-only. This is a good example of how ios is a seperate market and Apple has the monopoly.
- Jcowell 5y agoStill mobile only. The PS4 Spiderman game is Console only even if it’s a PS4 exclusive.
- drusepth 5y agoThis seems like a good example of how some devs treat ios like a separate market and lose out on a significant portion of the potential user pie.
- ZephyrBlu 5y agoiOS users are likely to be much higher value than Android users.
- tinus_hn 5y agoPerhaps they have a reason to make that decision when it’s their money on the line, like ‘that’s where the people that actually spend money are’. If you want to vote with your feet, buy apps on your platform and spend money through it.
- jdavis703 5y agoAndroid has a larger user base, and it's not like Apple bribes developers to be iOS-only. I'm curious what kind of regulations are needed here. Is the idea that developers should be forced to launch on at least two mobile platforms? If so, that would kind of suck for hobbyist and independent developers who may not have the skills to launch on Android.
- Bilal_io 5y agoIt'll be people voting with their money/download. As an example, I will not be using Clubhouse when it launches on Android, they had a long time to launch and took their sweet time.
- dreyfan 5y ago> I will not be using Clubhouse Nobody uses Clubhouse on any platform. Being forced to listen to long-form narrations of bullshit LinkedIn wall posts is an excruciating form of torture.
- ddoolin 5y agoRegulations on whom? If I don't want to make an Android app, I won't. Last I checked, Apple's App Store brings in more money with a smaller user base (unsure if this still holds). Maybe Android could try making the experience better or more lucrative for developers?
- makeitdouble 5y agoYou don't need to bribe devs if you can wall in the customers. Regulation should be more on punishing lock-in past a threshold of customer harm. Basically forcing the opening of iMessage to other platforms and perhaps portability for iTunes content?
- pedalpete 5y agoIt's wise to launch on only one platform to start, focus on there, learn, and then launch on alternative platforms. Particularly if you're developing everything native. Are there any non-Apple created apps with large user base that are truly iOS only? There probably are, but as an android user, I don't know.
- kitsunesoba 5y ago> It's wise to launch on only one platform to start, focus on there, learn, and then launch on alternative platforms. Particularly if you're developing everything native. Particularly when the app in question is more technically demanding and has greater need to use platform facilities. If it's a bog standard CRUD app, that might be reasonable to take multiplatform on launch day, but on the other hand something like touch friendly version of Final Cut Pro would be much more challenging to have both iOS and Android versions of right out of the gate.
- Razengan 5y agoHoly heck will you people give that shit a rest. The PlayStation is a separate market and Sony has the mOnOpOlY. The Switch is a separate market and Nintendo has the MoNoPoLy. The Xbox is a separate market and Micro$oft has the m0n0p01y.
- tinus_hn 5y agoWalmart is a separate market and Walmart has the MoNoPoLy!