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I don't recommend this, sadly. It's a very neat project, but once you manage to navigate the "signing" and get it onto your Apple TV, the cache which contains a
by trackofalljades 5y ago
I don't recommend this, sadly. It's a very neat project, but once you manage to navigate the "signing" and get it onto your Apple TV, the cache which contains all the games and saved states can be purged at any time after a couple days and there's really no way to make it stick. It works admirably well, but is definitely no replacement for something like a dedicated emu box.
- unicornfinder 5y agoIndeed. I was interested in something like this for iOS but in the end decided to buy an Android phone. Not saying Android is magically perfect but if emulation is your thing it's clearly the superior platform.
- JoeMattiello 5y agoHi, dev here. That's ununfortuante of the side effect of Apple TV not having "permanent storage" from an SDK standpoint every thing is a cache. Commercial apps can use iCloud sync on tvOS, I tried adding that support and Apple banned my Apple ID without really telling me why but I think it was testing that feature. I'm working on code to sync roms and saves with a desktop app (I just ported the whole app to native macOS Catalyst) or another cloud sync to workaround that limitation. The tvOS page indicates this already and there is a way to manually backup and restore save states until automation comes. This is not an issue on iOS or iPad OS and all other EMUs for Apple TV have the same issue unless they have their own cloud sync which I've yet to come across.