4 ms·
I feel like you're having specific genre(s) and their evolution in mind. Consoles barely had any strategy games and even those were sufficiently complex, such a
by Arisaka1 5y ago
I feel like you're having specific genre(s) and their evolution in mind. Consoles barely had any strategy games and even those were sufficiently complex, such as Romance of the Three Kingdoms.
But in terms of game design I always believed that the more limitations you apply to the player the better (or just easier?) the game designer can come up with engaging tasks for the player.
- agumonkey 5y agonot a genre per se, or the action games set if you will, but it does apply to RTS too it's mostly a ratio visual complexity / human effect you had 2d games with limited colors and resolution, yet people would spend 40h+ totally excited on it now you have real time raytraced globally lit terapolygon scenes and you don't play with it more also I feel like advanced kinematics are wasted because games are still about moving in simple dimensions, control a few parameters (aiming guns, staying at distance) .. it's circling around the same interaction patterns. would more sophisticated rendering improve strategy planning and fun ?