3 ms·
There was a “Latency” multiplayer setting in Starcraft 1. I think it was there precisely to give players control over smoothness of network latency instead of g
by eric-hu 5y ago
There was a “Latency” multiplayer setting in Starcraft 1. I think it was there precisely to give players control over smoothness of network latency instead of graphics and processing latency. I think this just adds yet another example of your observation.