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I totally agree with you personally, but unfortunately the antitrust law doesn't work that way. It's your company and you've put years and millions (if not bill
by can16358p 5y ago
I totally agree with you personally, but unfortunately the antitrust law doesn't work that way. It's your company and you've put years and millions (if not billions) hours of human work and created a system, and others start having rights on something that you've created privately. But unfortunately this is the case and telling this simple fact gets you downvoted to otherside of Earth on HN.
- oaiey 5y agoThe same arguments is true for apps. You put years in effort and then someone steals a significant part of your revenue. Apps follow the AppStore law. Apple follows US law. And the later includes some social aspects like Anti-Trust laws, consumer rights, etc. Companies exist in a nation. A nation serves its citizens. So when a company is treating the citizens bad, a nation has all the rights to enforce whatever is needed. Hence antitrust laws.
- nanidin 5y ago> You put years in effort and then someone steals a significant part of your revenue This seems a bit disingenuous. A more accurate take might be that you sign up for the Apple developer program, and in doing so agree to the terms of service including the cut that Apple will take from each sale. Then you begin working on the app, then you release the app, then Apple keeps the cut that was contractually agreed upon. There is no stealing, and anyone that puts in years of effort into an app is surely aware of the cut Apple takes before making that effort.
- noptd 5y agoSo if you knowingly open a store in a neighborhood "protected" by the mafia, it would be unfair to characterize a protection payment as stealing? Sure, they're providing a service but that service is only necessary because of the mafia's market capture and threat of punishment in the first place.
- can16358p 5y agoApple didn't treat anyone bad. They had the rules set up day 1, and there is always the option to switch to Android (both from a user or dev perspective). It's a private company, their store, their rules, which has roughly been always the same. And I'm saying this as an iOS developer. When I develop something I'm fully aware of what can be copied, what is allowed, what payment methods can be used etc upfront, and I accept the rules and don't try to change a private company's own platform's rules.