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Looks like H3 uses regular hexagons and instead drops the requirement that they can't overlap.
by jayd16 5y ago
Looks like H3 uses regular hexagons and instead drops the requirement that they can't overlap.
- jacobolus 5y agoAt each tiling level, they have a proper tiling of hexagons with 12 pentagons. The system is based on an icosahedron. But the way the hierarchical division system works, the tile boundaries from one scale don’t precisely match the tile boundaries from another scale.
- ClumsyPilot 5y agoThat can be a deal breaker for some uses