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I'd wager a lot of it has to do with history. Gaming consoles were always proprietary hardware that could only do things approved by the manufacturer, and were
by JohnTHaller 5y ago
I'd wager a lot of it has to do with history. Gaming consoles were always proprietary hardware that could only do things approved by the manufacturer, and were purchased with that understanding, unless you did some hacking. Computers were always open platforms that you purchased and then could do what you wanted with, no hacking required. iOS was the first major market computing platform that broke this general understanding.
- sircastor 5y ago> iOS was the first major market computing platform that broke this general understanding. I think the reason this worked, and the reason it’s still sort of confusing to people, is that the iPhone is a phone, and showed up at phone stores. People viewed as a super-powered iPod, not a computer.
- JohnTHaller 5y agoThe phone computers that came before it didn't have walled gardens either. Palm, for instance.
- rasz 5y agoConsoles were pretty open at the beginning. 2600 had plenty of third party games https://en.wikipedia.org/wiki/Activision#Early_years_(1980%E2%80%931982) https://en.wikipedia.org/wiki/Activision#Early_years_(1980%E... and even crazy futuristic peripherals like modem (online game renting service) https://en.wikipedia.org/wiki/GameLine https://en.wikipedia.org/wiki/GameLine. Same for Genesis https://en.wikipedia.org/wiki/Sega_v._Accolade https://en.wikipedia.org/wiki/Sega_v._Accolade. Atari f** up on NES by committing blatant copyright infringement and scamming Patent Office <https://en.wikipedia.org/wiki/Atari_Games_Corp._v._Nintendo_of_America_Inc. https://en.wikipedia.org/wiki/Atari_Games_Corp._v._Nintendo_...> if not for the method they used it would of been fine too.
- deleted 5y ago[deleted]