4 ms·
So why has there never been a horde of torches and pitchforks outside Castle Xbox, PlayStation and Nintendo yet? And don’t squeeze out that “cOnSoLeS aReNt cOm
by Razengan 5y ago
So why has there never been a horde of torches and pitchforks outside Castle Xbox, PlayStation and Nintendo yet?
And don’t squeeze out that “cOnSoLeS aReNt cOmPuTeRs” bullshit. They’re closer to computers than a goddamn wristwatch.
- jacquesm 5y agoI honestly could not tell you, but that's a 'whataboutism' argument, we are not talking about Xbox, PlayStation or Nintendo here. But to the extent that they determine what can and can not be shipped on their platform they are - to me - just as much a walled garden.
- JohnTHaller 5y agoI'd wager a lot of it has to do with history. Gaming consoles were always proprietary hardware that could only do things approved by the manufacturer, and were purchased with that understanding, unless you did some hacking. Computers were always open platforms that you purchased and then could do what you wanted with, no hacking required. iOS was the first major market computing platform that broke this general understanding.
- sircastor 5y ago> iOS was the first major market computing platform that broke this general understanding. I think the reason this worked, and the reason it’s still sort of confusing to people, is that the iPhone is a phone, and showed up at phone stores. People viewed as a super-powered iPod, not a computer.
- JohnTHaller 5y agoThe phone computers that came before it didn't have walled gardens either. Palm, for instance.
- rasz 5y agoConsoles were pretty open at the beginning. 2600 had plenty of third party games https://en.wikipedia.org/wiki/Activision#Early_years_(1980%E2%80%931982) https://en.wikipedia.org/wiki/Activision#Early_years_(1980%E... and even crazy futuristic peripherals like modem (online game renting service) https://en.wikipedia.org/wiki/GameLine https://en.wikipedia.org/wiki/GameLine. Same for Genesis https://en.wikipedia.org/wiki/Sega_v._Accolade https://en.wikipedia.org/wiki/Sega_v._Accolade. Atari f** up on NES by committing blatant copyright infringement and scamming Patent Office <https://en.wikipedia.org/wiki/Atari_Games_Corp._v._Nintendo_of_America_Inc. https://en.wikipedia.org/wiki/Atari_Games_Corp._v._Nintendo_...> if not for the method they used it would of been fine too.
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- windexh8er 5y agoIt's a good point, but consoles were single purpose computers. They exist to play games. Now, I'll agree that the line is blurred these days, but they're still generally gaming machines. Nobody is buying an XBox to stream Netflix solely. I think the difference is that Apple wants people to buy these devices as your primary computing device. Are you OK when Apple locks down the Mac line? What if you couldn't use Brew to install open source software? For a not insignificant portion of their buyers that may be OK. I agree that consoles have their own anti-competitive issues, but they're not the same. Copy-cat games have always existed. The difference is that Sony's not going to pull a Rockstar game exclusively built for their platform to directly compete. So while I'm trying to see the parallel, it's not quite the same in my opinion.
- pwinnski 5y agoYou're talking about Macs. This thread is about watches. I'm struggling to see any argument about watches that doesn't apply at least as much to game consoles.
- jacquesm 5y agoIt's not so much about copycat games per-se but about the ability to run whatever software you want on a device that you own, and in that respect those games consoles are quite good representations of the walled garden concept. In fact, the 'general purpose computer' will historically be seen as some kind of very stupid aberration, who ever thought that giving end users that kind of power was a good idea? /s
- Terretta 5y agoSoftware is not different from hardware. Digital parts aren't magic, bring no magic rights, it's still just boring old parts someone invested in engineering into a product. Even in digital, beige box server, IaaS, PaaS, SaaS, FaaS, applications, devices, apps, screens... different waterlines, none of them magic. Which waterline do you have the right to "run whatever you want"? Which waterline is a business ok to say, from here down, it's my product? Anti-circumvention laws saying DRM means hands off altogether are different from saying a maker must take extra steps to make it easier for you to mod the device they invested R&D in, must allow your mod at potential harm to other mods on the device, or a maker must change their business model to facilitate malware and benevolent app devs alike. There's a market segment for beige boxes and Raspberry PIs. Not every device with digital parts supporting digital mods, plug-ins, add-ons, cartridges, apps, whatever you call them, has to be forced to be a Raspberry Pi. You have a right to remove the warning label from your mattress, or root your phone, but Sealy doesn't have to perforate the tag and Samsung doesn't have to give you a toggle.
- sircastor 5y agoArguably, there has been. It’s harder to see because the interface is different in those cases. It’s not as public. Developers have been trying to get around game console lock out for as long as it’s existed. Nintendo’s licensing was very restricted with the NES, and it really annoyed a lot of software developers. Same case with XBox and PS. You can’t willy nilly write a game for either platform. For some reason the unlicensed cartridge that always comes to mind for me is the powder blue Bible stories game.
- salamandersauce 5y agoI feel like it was far more fair pre-OTA updates. EA for example famously strong armed Sega when they reverse engineered the Genesis allowing them the right to make their own cartridges (which is why EA games look different) and better terms than what they otherwise would have gotten. These days if a company tried that Sony/Nintendo/Microsoft would just laugh and issue a firmware update "improving system stability" three weeks later bricking any unlicensed games in the process. There was even a handful of unlicensed titles for PS2/GC.
- jacquesm 5y agoAnd this is now also brought to vehicles, TVs and many other devices, more often than not to fix broken business models or extract more revenue or spy on users instead of to fix bugs.
- fsociety 5y agoHuh? Most console games today aren’t exclusives, developers have the freedom to release them on any platform they want with little restriction, and there is no risk in a console maker refusing to let you sell a game and then they go back and make the game themselves. Consoles are very different from Apple’s walled garden.
- HelixEndeavor 5y ago1. Consoles are just as much computers as smart watches. 2. There isn't a horde of pitchforks because instead people's efforts with those consoles are focused towards jailbreaking them to run their arbitrary code instead of begging the company to do it - and Microsoft's Developer Mode on Xbox allows running of arbitrary code anyways, so the problems is basically solved there.
- dding 5y agoIt's not about if devices are general computing devices or if the device maker can moderate third-party apps on its platform. Apple invited other developers to sell apps on a market it created and regulates. It also competes with those developers in this market. And in this case, it used its power as the market's regulator to remove a competitor and promote its own app. Nintendo, Sony, etc also allow other developers to sell apps on markets they created, and they also compete with those developers. If Nintendo ever removes a platforming game for competing with the Mario series, we should also raise our pitchforks and protest against unfair abuse of power.