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Creating a 3D sound visualiser with WebGL and the HTML5 Audio Data API
- spot 15y agoi didn't get any audio, it just sat there, what am i missing? firefox 5.0.1 on a mac.
- clebio 15y agoIt's in the README on the linked github page: Press S to start and stop the visualisation Press A to toggle the audio controls Agreed, though, it's not clear what to do once you're on the demo page. I was hoping it would just connect to whatever audio I have going (pandora, say). But I realize it's an early demo.
- robhawkes 15y agoI stupidly forgot to set it to autoplay (you had to press "s"). I've updated it so it starts automatically now :)
- spot 15y agothanks, nice!
- kordless 15y agoI wrote a basic sound driven visualization about a year ago using SoundManager, which can be had at http://www.schillmania.com/projects/soundmanager2/ http://www.schillmania.com/projects/soundmanager2/. The demo is here: http://www.getevilgenius.com/ http://www.getevilgenius.com/. It should work in any browser. It'd be fairly straightforward to get three.js responding to SM2's level API calls.