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Then go out and build your ideal web game. The barriers to entry have never been lower. People still appreciate pixel art and simplicity. Some even love the Am
by aww_dang 5y ago
Then go out and build your ideal web game. The barriers to entry have never been lower.
People still appreciate pixel art and simplicity. Some even love the Amiga.
- pjmlp 5y agoI rather take advantage of the latest native games and APIs instead. It up to Khronos and friends to keep the Web APIs relevants, after all why did they kill plugins?
- aww_dang 5y agoPlugins were a security nightmare. Webgames are generally more about free to play and accessibility. No install or trust required. They are usually more casual games and must work on the widest possible selection of devices. That's what WebGL is all about. If your looking for a memory intensive behemoth of a game, it makes more sense to look at native as opposed to WebGL. There's nothing wrong with either approach, but the web lends itself to one more than the other.
- pjmlp 5y agoAnd then everyone went to mobile native games instead, leaving WebGL behind for 3D visualizations of online shops, Google maps and shader toy demos, basically.