4 ms·
This is why you create lines using the zone of control feature to stop units killing your champion. Then when it's your turn. Move in a way that you can attack
by spartanatreyu 5y ago
This is why you create lines using the zone of control feature to stop units killing your champion.
Then when it's your turn. Move in a way that you can attack with your champions without leaving them exposed.
- dragontamer 5y agoIf a 70 HP champion (which you spawned for 20 gold) cannot hold the zone of control, why do you think a 33 HP Elvish Fighter can hold that zone of control for 14 gold? https://units.wesnoth.org/1.10/mainline/en_US/Elvish%20Champion.html https://units.wesnoth.org/1.10/mainline/en_US/Elvish%20Champ... https://units.wesnoth.org/1.10/mainline/en_US/Elvish%20Fighter.html https://units.wesnoth.org/1.10/mainline/en_US/Elvish%20Fight... The fact of the matter is: you have to put the Champion in risk. Its the best unit to do so, from any reasonable gold analysis into the scenario. Any scenario where you're talking "multiple Tier 1 units holding the line" is simply less gold efficient than the use of a retained Tier3 Champion. There are T2 units (ie: the Lancer) who can one-shot your champion. That's just how the game is played. You recognize the risk, you put the Champion into 60% evasion zones and hope for the best. If you need to "sac" a unit, the Champion with 70 HP is the best unit, because it survives most hits, and then your Druids heal them next turn. A 33 HP Fighter will simply fold and die. They can't hold a line in any late stage Wesnoth campaign.