4 ms·
I've spent a lot of time talking about art with art friends. At this point, we've all seem to agree on three different aspects of art: 1. Non-random uniquenes
by seph-reed 5y ago
I've spent a lot of time talking about art with art friends. At this point, we've all seem to agree on three different aspects of art:
1. Non-random uniqueness / creativity. Even is something is lame, originality alone can constitute art. (e.g. weird, uncomfortable stuff)
2. Story. The context or meaning behind a thing can take something done before and make it new again. (e.g I made a rubber band ball for my ex-lover...)
3. Skill. Something can be totally derivative and bland, but if it's really hard to do.. the act of doing becomes the art. (e.g. high-quality muzak)
One thing not in this list is "familiarity." Even though familiarity is most humans favorite thing. Familiarity is actually a major aspect of what defines popular media.
I find that mash-ups lean really hard on the positive connotations of familiarity.
- not1ofU 5y agoalso subverted familiarity. My favorite example: https://www.youtube.com/watch?v=C5P5IS0gwWI https://www.youtube.com/watch?v=C5P5IS0gwWI (loosers paradise)
- seph-reed 5y agoThis one is seemingly pretty strong in all three of the things mentioned. subverted familiarity = originality the skill is super impressive and while I don't know the story behind this, it could very well be quite meaningful
- not1ofU 5y agoI am not sure I agree with: subverted familiarity = originality, but I guess in the context of your original post, I see what you're saying. Maybe subverted expectation would have been a better way to express what I meant.
- seph-reed 5y agotrue. there are artists who just kind of "do the opposite of normal," which is pretty derivative.
- TheOtherHobbes 5y agoFor the uniqueness/familiarity trade-off, see also the Wundt Curve. E.g. https://pure.port.ac.uk/ws/files/8060373/COXj_2017_cright_MDE_Variety_in_the_video_game_industry.pdf https://pure.port.ac.uk/ws/files/8060373/COXj_2017_cright_MD...