4 ms·
The formalization of this is "Lanchester's Laws", equations that estimate the strength of unit numbers. Here is an excellent video explaining these laws in the
by jbay808 5y ago
The formalization of this is "Lanchester's Laws", equations that estimate the strength of unit numbers. Here is an excellent video explaining these laws in the context of Age of Empires 2:
https://youtu.be/wpjxWBwLkIE https://youtu.be/wpjxWBwLkIE
- dragontamer 5y agoTwo laws, for two different situations. Lanchester's Square Law applies to Starcraft, AoE2, Axis and Allies, etc. etc. The assumptions therein are "ranged units all within fire of each other" Lanchester's Linear Law applies to Risk, Hearts of Iron, and "bottleneck" situations in Starcraft/AoE2, etc. etc. The Linear law applies when units are no longer within reach of each other, and are instead seen as reinforcements to a limited sized "front" where combat takes place. In Risk: only 3 units can ever be attacking, and only 2-units can ever be defending. This is the conditions of the linear law. In Starcraft / AoE2, a "bottleneck" may force a limited number of melee units to fight, leading to a rare situation of the linear law in action. Hearts of Iron "saturated frontline" concept also gets into the linear-law. Once the frontline is saturated, additional reinforcements do nothing to change the battle. -------- Take those assumptions, craft a rather straightforward differential equation out of them, and solve. Bam, you've arrived at Lanchester's Laws (though Lanchester was the tactical genius who figured this out over a hundred years ago). Modern board games almost always come back to Lanchester's laws. Lanchester wrote and published those differential equations so that generals could create wargames after all, to train their armies / commanders.
- spookthesunset 5y agoWiki article for more context https://en.m.wikipedia.org/wiki/Lanchester%27s_laws https://en.m.wikipedia.org/wiki/Lanchester%27s_laws