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OpenGL ES 3.0 is derived from both OpenGL 3.3 and 4.2 while getting rid of some legacy stuff so it's a 'subset', but not really. And considering the range of d
by Mikeb85 5y ago
OpenGL ES 3.0 is derived from both OpenGL 3.3 and 4.2 while getting rid of some legacy stuff so it's a 'subset', but not really. And considering the range of devices browsers are on, it's not bad. Very few devices other than consoles and gaming rigs actually make use of bleeding edge graphics APIs.
- pjmlp 5y agoYeah, if we leave out compute and geometry shaders, mesh shaders, ray tracing hardware. Unreal Citadel was running in Flash, back in 2011. What Unreal based games are making the headlines in WebGL 2.0?