3 ms·
I see your point. I used a WebGL framework (Three.js), not compilation to Wasm. In the case of the latter, what is the best way to start?
by sgt 5y ago
I see your point. I used a WebGL framework (Three.js), not compilation to Wasm. In the case of the latter, what is the best way to start?
- Mikeb85 5y agoYeah Three.js is slow. Godot and Unity can both compile to wasm so I'd try out one of those.