4 ms·
as a 3d artist, every time I work on a new piece, there's a long painful time where I KNOW it could look good, and it looks like crap. and things will continue
by shahar2k 5y ago
as a 3d artist, every time I work on a new piece, there's a long painful time where I KNOW it could look good, and it looks like crap. and things will continue to look like crap, as I flounder around adding shapes here, forms there whatever... until something clicks, it's like being lost in the woods until the moment you see some glimmer of a direction to start going in.
honestly making art is almost always like that, and what makes it easier is not necessarily what makes you better artist, a lot of people find "shortcuts" what you'd call a style, put certain lighting in, certain forms, and that makes it really easy to skip the middle part and just work with your established artistic vocabulary but it's not what will push you to create better art...
I'm not sure what I said was helpful but I have completely gone through that process you mentioned over and over.
- exikyut 5y agoYes, this description does capture the fundamentals of the process IMO. Particularly the part about not being satisfied until you exactly execute what you had in mind, as opposed to funneling everything through layered techniques that lose fidelity. The problem with this is that it involves reacquiring orientation over and over. Each time that is done successfully, it becomes easier to hold onto more details at the same time, and execute with more finesse, but it requires the interest in the subject to come from a very fundamental place in order to keep getting back on the horse with a centered mindset that retains focus on the bigger picture, and doesn't get distracted with shortcuts like you mentioned.
- aargh_aargh 5y agoIn reply, there's the famous quote by Ira Glass: https://www.goodreads.com/author/quotes/113989.Ira_Glass https://www.goodreads.com/author/quotes/113989.Ira_Glass