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> our "text window" is drawn using OpenGL and GNU unifont (this is something that really needs to change BTW) What would you change it to? I've implemented a
by riskneutral 5y ago
> our "text window" is drawn using OpenGL and GNU unifont (this is something that really needs to change BTW)
What would you change it to? I've implemented a GUI toolkit from scratch a couple times, and text editing was the hardest part by far.
- phkahler 5y ago>> What would you change it to? I've implemented a GUI toolkit from scratch a couple times, and text editing was the hardest part by far. I have no idea. The biggest problem with it now is that it's not resizable. We could use pango or something to render text at different sizes but that'd be a new dependency. Also forgot: we do use a platform specific text entry widget. Also2: when I say "we" I mean the previous maintainer did all the cross platform code. Since then it just works.