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You make It sound like apple's service will disappear over night. If you're fine with them taking 30% then that's your choice. And if your app does become big e
by Why_O_My 5y ago
You make It sound like apple's service will disappear over night. If you're fine with them taking 30% then that's your choice. And if your app does become big enough to reap the benefits of implementing mutiple payment providers then thats even better.
- mrtksn 5y agoIt doesn't work like that. Friction destroys revenues, large companies can remove friction by having their portfolio of users with credit cards collected. Small devs cannot do that because the user will need to enter payment details each time. The best chance would be to use something like Paypal, which is again a huge friction since the user will need to switch apps or enter login information. As a result, unless you are a huge publisher you don't actually have a realistic chance to sell over alternate low-cost methods. This is not because you can't put the code there but because it will make the user experience so bad that a fraction of your users will proceed. It's not about being technically possible but it's about being feasible. It doesn't matter that you can technically do it if not enough people want to play along and deal with it.
- stale2002 5y ago> It doesn't work like that. Friction destroys revenues Then don't add the friction! Just continue to use Apple's payment system. Nobody is forcing app developers to use different payment processors. > but because it will make the user experience so bad that a fraction of your users will proceed. Then don't use it! Just use Apple.
- mrtksn 5y agoMaybe I wasn't clear. The problem is that smaller developers will not have access to the same frictionless services anymore. 180 million people have an account with Epic, who knows how many of them have already provided the CC. If you are an indie, you don't have access to the 180 million people, which creates uneven competition. When the only payment in town is Apple IAP, you and Epic have the same margin. Suddenly, Epic has %28 more margin with at about the same level of friction. If you need to match Epic's margin, you need to introduce friction. Are there App devs on this site anymore? It feels like arguing with people who have no idea.
- stale2002 5y ago> will not have access to the same frictionless services anymore. Yes they will... They will have access to same exact Apple In App Purchases feature that they had before. > Suddenly, Epic has %28 more margin Ok, so then it is not about you having access to the exact same thing that you had before. Instead, it is that other developers, have more money, and don't have to pay an Apple fee. Thats pretty different. You are not complaining about losing something. Instead, you are complaining that other developers, have to pay a lower fee than they had before. But you still have exactly the same thing as you had before. Generally speaking, lowering costs are not something to complain about. Lower costs are good.
- mrtksn 5y agoDuh. You are going to find me complaining about large corporations not paying taxes as much as me due to their access to creative accounting too. It's simply not good for the smaller developers. How more clear I can be? Tough luck, go be a large corp then you say?
- stale2002 5y agoLarge corporations not paying taxes is bad, because it means society has less money to pay for things. That is very different from companies paying less money to a multi trillion dollar company. Companies paying less to a multi trillion dollar company is a good thing. It is dishonest to equate that to necessary government services being underfunded. Lower costs are good. So no, I reject that this is bad for small developers. It is most bad for apple, as they get less money. > Tough luck There is no tough luck. Smaller developers can continue to pay the same amount as they were paying before.
- mrtksn 5y agoHow hard it is to understand that I am talking about small business potentially getting disadvantaged by all this? It’s so frustrating.